Non-Uniform Scale

Use Non-Uniform Scale to stretch objects in 1, 2, or 3 dimensions.

Select any combination of Edges, Faces, Solids, Meshes, or Groups, and access Non-Uniform Scale using shortcut NU or from the Context Menu:

Once active, you'll see a series of grips that can be used to non-uniformly scale the object in 1, 2, or 3 axes simultaneously.

For clarity, only the grips facing the camera will be drawn. Orbit around the object if you need to adjust a grip on the other side.

Once you click a grip, you'll see a series of editable text boxes where you can adjust the scale by percentage or distance:

Once the dimension boxes are visible, you can:

  • Start typing a number to automatically edit the percentage box and specify a scale factor.

    • Entering a negative number will reverse the direction of the scale.

  • Or click to temporarily set the grip location, then click the box containing the dimension to scale by distance.

  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.

Scaling at one of the corner edge grips will respect the aspect ratio of the adjacent dimensions:

  • Start typing a number to edit the percentage value.

  • Or click to temporarily set the grip location, then click one of the two dimension boxes to scale by distance.

  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.

Similarly, scaling at one of the corner grips will respect the aspect ratio of the entire shape, and effectively uniformly scale:

  • Start typing a number to edit the percentage value.

  • Or click to temporarily set the grip location, then click one of the three dimension boxes to scale by distance.

  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.