Non-Uniform Scale
Last updated
Last updated
Use Non-Uniform Scale to stretch objects in 1, 2, or 3 dimensions.
Select any combination of Edges, Faces, Solids, Meshes, or Groups, and access Non-Uniform Scale using the keyboard shortcut NU or from the Context Menu option:
Once active, you'll see a series of grips that can be used to non-uniformly scale the object in 1, 2, or 3 axes simultaneously.
For clarity, only the grips facing the camera will be drawn. Orbit around the object if you need to adjust a grip on the other side.
Once you click a grip, you'll see a series of editable text boxes where you can adjust the scale by percentage or distance:
Once the dimension boxes are visible, you can:
Start typing a number to automatically edit the percentage box and specify a scale factor.
Entering a negative number will reverse the direction of the scale.
Or click to temporarily set the grip location, then click the box containing the dimension to scale by distance.
Click off into space or hit ESC to finish the Non-Uniform Scale operation.
Scaling at one of the corner edge grips will respect the aspect ratio of the adjacent dimensions:
Start typing a number to edit the percentage value.
Or click to temporarily set the grip location, then click one of the two dimension boxes to scale by distance.
Click off into space or hit ESC to finish the Non-Uniform Scale operation.
Similarly, scaling at one of the corner grips will respect the aspect ratio of the entire shape, and effectively uniformly scale:
Start typing a number to edit the percentage value.
Or click to temporarily set the grip location, then click one of the three dimension boxes to scale by distance.
Click off into space or hit ESC to finish the Non-Uniform Scale operation.