Non-Uniform Scale
Use Non-Uniform Scale to stretch objects in 1, 2, or 3 dimensions.
Select any combination of Edges, Faces, Solids, Meshes, or Groups, and access Non-Uniform Scale using the keyboard shortcut NU or from the Context Menu option:
Once active, you'll see a series of grips that can be used to non-uniformly scale the object in 1, 2, or 3 axes simultaneously.
For clarity, only the grips facing the camera will be drawn. Orbit around the object if you need to adjust a grip on the other side.
Once you click a grip, you'll see a series of editable text boxes where you can adjust the scale by percentage or distance:
Once the dimension boxes are visible, you can:
  • Start typing a number to automatically edit the percentage box and specify a scale factor.
    • Entering a negative number will reverse the direction of the scale.
  • Or click to temporarily set the grip location, then click the box containing the dimension to scale by distance.
  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.
Scaling at one of the corner edge grips will respect the aspect ratio of the adjacent dimensions:
  • Start typing a number to edit the percentage value.
  • Or click to temporarily set the grip location, then click one of the two dimension boxes to scale by distance.
  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.
Similarly, scaling at one of the corner grips will respect the aspect ratio of the entire shape, and effectively uniformly scale:
  • Start typing a number to edit the percentage value.
  • Or click to temporarily set the grip location, then click one of the three dimension boxes to scale by distance.
  • Click off into space or hit ESC to finish the Non-Uniform Scale operation.
Copy link
Edit on GitHub