# Creating an Add-In

An Add-In is a plugin that also loads DLLs that expose new JavaScript APIs.

### Download FormIt API

To build DLLs that support FormIt, the FormIt API is needed. The FormIt API can be downloaded from the [Autdesk Developers Network](https://www.autodesk.com/developer-network/overview). A login is needed to access the download.

Once logged in, the FormIt API is available under SOFTWARE.

![](https://formit3d.github.io/FormItExamplePlugins/docs/images/FormItAPIDownload.jpg)

![](https://formit3d.github.io/FormItExamplePlugins/docs/images/FormItAPIMenuItem.jpg)

An Add-In has access to the [FormIt API](https://formit3d.github.io/FormItExamplePlugins/docs/FormItCPPAPI/index.html) and [FormIt Modeling Kernel C++ API](https://formit3d.github.io/FormItExamplePlugins/docs/FormItCPPAPI/group__mod__wsm__api__ref.html).

An add-in has the following structure:

```
            // FormIt looks for REGISTERAPIMETHODS to load new JS APIs
            REGISTERAPIMETHODS
            {
                // Declare new namespace for the new JS APIs
                REGISTERNAMESPACE("HelloDLL")
                // Create a JS API with no arguments
                APIMETHOD(HelloDLL, API1, "") {}
                // Create a JS API with 1 argument
                APIMETHOD(HelloDLL, API2, "arg1") {}
                // Create a JS API with 2 argument
                APIMETHOD(HelloDLL, API3, "arg1, arg2") {}
                ...
                ...
            }
        
```

To get the arguements into C++ variables use SCRIPTCONVERTER-

```
            // Create a JS API with 2 argument
            APIMETHOD(HelloDLL, API3, "arg1, arg2")
            {
                // NOTE: The arg names above ^^^^ have to match the args in the macros below.
                // arg1 expects a bool
                SCRIPTCONVERTER(bool, arg1);
                // arg2 expects an int
                SCRIPTCONVERTER(int, arg2);
                return JSON_UNDEFINED;
            }
        
```

Either JSON\_UNDEFINED or any json object can be returned. Use to\_json to convert your C++ variable to json

```
            // Create a JS API with 2 argument
            APIMETHOD(HelloDLL, API3, "arg1, arg2")
            {
                // NOTE: The arg names above ^^^^ have to match the args in the macros below.
                // arg1 expects a bool
                SCRIPTCONVERTER(bool, arg1);
                // arg2 expects an int
                SCRIPTCONVERTER(int, arg2);

                std::string myValue = "Test";
                return to_json(myValue);
            }
        
```

Once the DLL is defining all the needed JS APIs, the plugin must tell FormIt what DLLs need loaded. This is done in the [manifest](https://github.com/FormIt3D/HelloAddIn/blob/main/v22_0/manifest.json#L8).

```
        "DLLs" : ["PLUGINLOCATION/MyClass.dll", "PLUGINLOCATION/HelloDLL.dll"]
        
```

[HelloAddIn](https://github.com/FormIt3D/HelloAddIn) is a working example that explains how to make an Add-In.

[HelloWSMAddIn](https://github.com/FormIt3D/HelloWSMAddIn) is a working example that explains how to make an Add-In with the [FormIt Modeling Kernel C++ API](https://formit3d.github.io/FormItExamplePlugins/docs/FormItCPPAPI/group__mod__wsm__api__ref.html).


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://windows.help.formit.autodesk.com/plugins/how-to-develop-plugins/additional-development-options/creating-an-add-in.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
